Design & Strategy

What is timeless and what is new?

Really fun to launch the book Design and Strategy among students, designers and colleagues in Grafills Hus and at The University of South-Eastern Norway. At the launches, I spoke about my book Design and Strategy, about what is timeless and what is new, and a little bit else.
From the launch at the Universitetet of South-Eastern Norway. Photo: Frøydis Veronica Rasmussen.
From the launch at the Universitetet of South-Eastern Norway. Photo: Frøydis Veronica Rasmussen.

Design and Strategy (2023) is an English version of the Norwegian edition Design og strategi (2018). The book presents a process that can be used for strategic development of design. The process can be used in a design project or any project. The process is timeless and does not expire. In contrast, the knowledge, methods and models we use in the process can be affected by time and trends, new technology, changes and needs in society, business and the environment. Therefore, I have made a number of updates and included new material in the English edition.

The core of the book is strategic development of design. Strategic development of design means that the design process is anchored in the company's goals and strategy. The solution must help the business achieve its goals.

The tip of the iceberg

I have many years experiences from the design industry, developing identities for companies, products or services. This is what the client envisions when asking the designer to develop a new logo. And it should be cheap.

The figure shows how a brand is perceived. The symbol evokes associations in the recipient. The person sees the symbol and thinks the name, in this case Nike. Such associations can be worth millions. This is what we call intengible assets. A value that is difficult to measure. © Grimsgaard, W. (2022) 
The figure shows how a brand is perceived. The symbol evokes associations in the recipient. The person sees the symbol and thinks the name, in this case Nike. Such associations can be worth millions. This is what we call intengible assets. A value that is difficult to measure. © Grimsgaard, W. (2022) 

Many people think of design only as shape and colour. Which is illustrated here as the tip of the iceberg. The logo is what you see. However, most people don't think about the rigorous process behind it. Building a strong identity requires a thorough process and anchoring in the company's goals and strategy. That is needed to build associations. Such associations can be worth millions.

The visual logo is just the tip of the iceberg. Behind the visual appearance of a logo is a rigorous process of strategic anchoring, insight into competitors, target groups and markets, goals, values, brand strategy, visual design and implementation on all surfaces. © Grimsgaard, W. (2022)  
The visual logo is just the tip of the iceberg. Behind the visual appearance of a logo is a rigorous process of strategic anchoring, insight into competitors, target groups and markets, goals, values, brand strategy, visual design and implementation on all surfaces. © Grimsgaard, W. (2022)  

What is timeless?

What is timeless is the process. What is more in motion is the knowledge, methods and models we use in the process.

The process consists of 6 phases. Each phase is divided into nine levels. In addition, there are up to two sub-levels. The process is explained linearly, but also takes place circularly. You go back and forth between the phases. I will give a brief presentation of the 6 phases based on a design project. This means that the designer works on assignment for a business.

The figure shows the design process as a linear phase structure and the way we navigate back and forth and circularly in the phases. The initiation of a design project can take place in phase 1 or phase 4, depending on the need for insight and strategy development. © Grimsgaard, W. (2018) 
The figure shows the design process as a linear phase structure and the way we navigate back and forth and circularly in the phases. The initiation of a design project can take place in phase 1 or phase 4, depending on the need for insight and strategy development. © Grimsgaard, W. (2018) 

Initiation is the first phase. It's about ensuring a good start to the project. Here you lay the foundations for a good collaborative climate, and good project management.

For the company, this means writing a project brief and choosing a designer with the right qualifications. For the designer, it's about making a good pitch and showing oneself qualified. For both, it is about gaining a common understanding of the task to be solved. The designer and the company agree on a price and progress plan, as well as a contract that secures the rights of both parties. Level of ambition is always an important question. A high level of ambition means, for example, more rounds, more sketches, more time, and a higher price.

Phase 1 Initiation:

  1. Initial preparations
  2. Project brief
  3. Initial meeting
  4. Initial workshop
  5. Project description
  6. Progress schedule
  7. Price quotation
  8. Contract
  9. Team collaboration

Insight is the second phase. Here, you gather necessary insight to clarify which problem or need the task will help solve. It is about clarifying the today's situation by conducting a situational analysis.

You must know the current situation to be able to set your goals and choose a strategy. The designer is always looking for what problem is to be solved. If, for example, the designer is commissioned by the company to develop a new website, a natural question will be: Why do you need a new website? What is the problem? Are sales declining, has the competition increased, is the website outdated, what about the logo? And what about the strategy, is it outdated too? So, you start by examining the company's situation, doing research, such as surveys, interviews, observations and analysis, or by examining existing data. This way you learn what factors affecting the company, for example internal factors, such as financial ability, competitive advantage, and organizational culture, and external factors in the market and surroundings, such as the competitive situation, trends, environmental challenges, politics and ongoing conflicts etc which might affect the company. You can also gain insight through design, by exploration, experimentation, and iteration in the design process.

Phase 2 – Research:

  1. Understanding the company
  2. Situational study
  3. Problem statement
  4. Method selection
  5. Research process
  6. Research
  7. Analyses
  8. Mapping
  9. Testing and measuring

Strategy is the third phase. It is about anchoring of the project in the company’s goals and strategy, as well as setting goals and creating a plan for your project. You need to clarify what the company's goals and strategy are, to ensure that your project helps the company achieve its goals. It involves using strategy as a management tool for the design process. It may be necessary to develop strategy in a project. The designer can, for example, contribute to develop brand strategy, communication strategy and design strategy. Strategy is, in the same way as design, a creative work. There is no one answer in the field of strategy, nor in design. While goals are about what we want or where we want to be, strategy is about how we will get there. 'Strategy' is the plan.

Phase 3 Strategy:

  1. Strategy development
  2. Overall strategy
  3. Goals and subgoals
  4. Business strategy
  5. Business model
  6. Market strategy,
  7. Brand strategy
  8. Communication strategy
  9. Design strategy

Design is the fourth of six phases. It is about developing design solutions based on insight, goals and strategy from the preceding phases. In this phase, you choose among different idea processes and develop solutions to your problem statement, like visual designs and identity, customer journeys, webdesign, packaging, magazines, campaigns, and so on. Here you work with design methodology, sketching, colors, shapes, typography, composition. You iterate, which means that you go through many rounds of design development, test along the way, evaluate and learn, and keep going until you have the desired result.

Phase 4 Design:

  1. Design brief
  2. Strategy><Design
  3. Design methodology
  4. Concept development
  5. Design development
  6. Design elements,
  7. Composition
  8. Surface and format
  9. Identity development

Production is the fifth of six phases. It is about implementing and realizing the solution. It may involve producing products mechanically, manually or digitally. It could be producing packaging for a product. building a trade fair stand, printing a brochure, or programming an app or a website. Production is something the designer often leaves to subcontractors, but production planning, and quality assurance are the designer's responsibility.

Phase 5 Production:

  1. Implementation
  2. Model
  3. Material selection
  4. Paper and cartonboard
  5. Colour management
  6. Production for digital media
  7. Production for printed media
  8. Installations and constructions
  9. Quality assurance

Management is the sixth and last of all phases in a strategic design process. It is about how the business can administer, control and operate the assets created through a design project. Design manuals are necessary to ensure correct and consistent use of the design, in order for example to build a brand. Here we also talk about managing or protecting values. Design assets must be legally protected to avoid plagiarism. In addition, a brand is something that must be managed and developed in the long term, so that it retains its relevance and value. This phase is also write about sustainability management, which is a responsibility for both the company and the designer. This means, among other things, focusing on long-term rather than short-term gains.

Phase 6 Management:

  1. Intangible assets
  2. Legal protection
  3. Design management
  4. Design effect
  5. Design manual
  6. Design templates
  7. Operations manual
  8. Further development
  9. Sustainable management

What is new?

As mentioned, the process itself is more timeless, while what we fill it with in terms of models and methods can be influenced by new technology, trends and needs. Here I have included some samples from new material in the book.

UX research UX designers can benefit from the book, not only to think about user experience, but also to anchor it in the company's overall goals and strategy. The figure shows a framework that can be used within a typical web or product development process. Each dimension provides a way to distinguish between studies - in terms of the questions they answer - and the purposes for which they are best suited.

The figure shows a landscape of user research methods within a 3-dimensional framework with the axes Attitudinal vs. Behavioral, Qualitative vs. Quantitative and Context of Use. The framework can be used within a typical web or product-development process. Each dimension provides a way to distinguish among studies in terms of the questions they answer and the purposes they are most suited for. Figure and text is based on Christian Rohrer (2014), Nielsen Norman Group, nngroup.com. © Grimsgaard, W. (2022)  
The figure shows a landscape of user research methods within a 3-dimensional framework with the axes Attitudinal vs. Behavioral, Qualitative vs. Quantitative and Context of Use. The framework can be used within a typical web or product-development process. Each dimension provides a way to distinguish among studies in terms of the questions they answer and the purposes they are most suited for. Figure and text is based on Christian Rohrer (2014), Nielsen Norman Group, nngroup.com. © Grimsgaard, W. (2022)  

Digital strategi The figure shows an example of some of the most important elements, skills, needs and actions needed to develop a digital marketing strategy.

The figure shows an example of some of the most important elements, skills, needs and actions needed to develop a digital marketing strategy. The website is the hub. The main areas surrounding the hub is customer, development, content and channels. The subareas of these are explained in the chapter. The figure is based on Nina Furu/ Webgruppen 2021. © Grimsgaard, W. (2022)  
The figure shows an example of some of the most important elements, skills, needs and actions needed to develop a digital marketing strategy. The website is the hub. The main areas surrounding the hub is customer, development, content and channels. The subareas of these are explained in the chapter. The figure is based on Nina Furu/ Webgruppen 2021. © Grimsgaard, W. (2022)  

The 7 wicked An assignment is often based on a need or a problem. We designers are first and foremost problem solvers. Some problems are so-called wicked problems. These are large complex problems that are demanding, if not impossible to solve.

The figure shows the ‘seven wicked problems’, based on (Sarkar & Kotler 2021). © Grimsgaard, W. (2022)  
The figure shows the ‘seven wicked problems’, based on (Sarkar & Kotler 2021). © Grimsgaard, W. (2022)  

Systems thinking Solving complex problems requires a systematic approach. Systemic design integrates systems thinking, people-centered design, design-led research, and advanced design methodology to tackle complex design challenges. 

The figure shows a 7-step sequence of interactions/journey for use in a full cycle of analysis and proposal building for a complex social system. The top 3 steps are systems oriented, the bottom 3 steps are design and design research oriented. The systems steps promote systems thinking with design ideation, multi-level system maps and causal loop diagrams, and the design steps infuse systemic principles with design methods and human-centred design approaches. The final step 7, Fostering the transition, draws on Geels’ transition model and Three Horizons. Caption and figure are based on Peter Jones (2019).  © Grimsgaard, W. (2022)  
The figure shows a 7-step sequence of interactions/journey for use in a full cycle of analysis and proposal building for a complex social system. The top 3 steps are systems oriented, the bottom 3 steps are design and design research oriented. The systems steps promote systems thinking with design ideation, multi-level system maps and causal loop diagrams, and the design steps infuse systemic principles with design methods and human-centred design approaches. The final step 7, Fostering the transition, draws on Geels’ transition model and Three Horizons. Caption and figure are based on Peter Jones (2019).  © Grimsgaard, W. (2022)  

Innovation for marketing impact As an essence, innovation can be defined as creating something new - which creates value. There are a variety of innovation approaches, and some provide more value than others.

The figure shows four classical types of innovation, based on Ottinger (2021). ‘Technology newness describes whether an innovation is based on emerging or well-proven technologies. Low-market impact ideas are easier to implement, with compounding effects over time. High-market impact ideas tend to be difficult, costly, and risky to develop but arrive with high potential value.’ (Ottinger, 2021). © Grimsgaard, W. (2022)  
The figure shows four classical types of innovation, based on Ottinger (2021). ‘Technology newness describes whether an innovation is based on emerging or well-proven technologies. Low-market impact ideas are easier to implement, with compounding effects over time. High-market impact ideas tend to be difficult, costly, and risky to develop but arrive with high potential value.’ (Ottinger, 2021). © Grimsgaard, W. (2022)  

Sustainable business model The figure shows an example of a sustainable business model, with a sustainable value proposition as the core.

The figure shows example of a sustainable business model and with a sustainable value proposition: Environmental value: Renewable resource, low emissions, low waste, biodiversity, pollution prevention (air, water, land). Social value: Equality and diversity, well-being, community development, secure livelihood, labour standards, health and safety. Economic value: Profit, return on investments, financial resilience, long-term viability, business stability. (Based on Evans et al., 2017). © Grimsgaard, W. (2022)  
The figure shows example of a sustainable business model and with a sustainable value proposition: Environmental value: Renewable resource, low emissions, low waste, biodiversity, pollution prevention (air, water, land). Social value: Equality and diversity, well-being, community development, secure livelihood, labour standards, health and safety. Economic value: Profit, return on investments, financial resilience, long-term viability, business stability. (Based on Evans et al., 2017). © Grimsgaard, W. (2022)  

Material life cycle This is a newer model, which shows the most important stages in a material's life cycle.

The figure shows the major stages in a material’s lifecycle, which are raw material acquisition, materials manufacture, production, use/ reuse/maintenance, and waste management (EPA, n.d.) (the figure is based on lifecycleinitiative.org, What is life cycle thinking?) Based on EPA and Ecoinvent n.a. © Grimsgaard, W. (2022)  
The figure shows the major stages in a material’s lifecycle, which are raw material acquisition, materials manufacture, production, use/ reuse/maintenance, and waste management (EPA, n.d.) (the figure is based on lifecycleinitiative.org, What is life cycle thinking?) Based on EPA and Ecoinvent n.a. © Grimsgaard, W. (2022)  

Distinctive brand assets Figuren viser eksempel på typiske distinctive brand assets (eller distinktive merkemarkører som man kan kalle det på norsk). Som betyr at man gjenkjenner merket ved bare å se en del av det visuelle elementet eller symbolet.

The figure shows examples of typical distinctive brand assets, which means that we recognise the brand by only seeing part of the visual element or symbol. Based on Jenni Romaniuk (2018). © Grimsgaard, W. (2022)  
The figure shows examples of typical distinctive brand assets, which means that we recognise the brand by only seeing part of the visual element or symbol. Based on Jenni Romaniuk (2018). © Grimsgaard, W. (2022)  

The distinctive asset grid By measuring how visual distinctive assets score on uniqueness and familiarity, you can create a strategy for how the brand should be developed further.

Use or lose: Assets are close to 100% Fame and 100% Uniqueness. It can be used as replacement for the brand name. Investment potential: Assets gain high degree of response (greater than 50% Uniqueness), but only amongst a minority of category buyers (less than 50% Fame). It has an investment potential. Avoid: Category buyers link the asset to those of competitors. Should be concerned to be a copycat. Ignore or test: Assets fail to reach the majority of responses in both Fame and Uniqueness. New brands have a potential of testing yet-to-be-introduced assets. Taken from Jenni Romaniuk (2018). © Grimsgaard, W. (2022)  
Use or lose: Assets are close to 100% Fame and 100% Uniqueness. It can be used as replacement for the brand name. Investment potential: Assets gain high degree of response (greater than 50% Uniqueness), but only amongst a minority of category buyers (less than 50% Fame). It has an investment potential. Avoid: Category buyers link the asset to those of competitors. Should be concerned to be a copycat. Ignore or test: Assets fail to reach the majority of responses in both Fame and Uniqueness. New brands have a potential of testing yet-to-be-introduced assets. Taken from Jenni Romaniuk (2018). © Grimsgaard, W. (2022)  

Referanse:

Grimsgaard, W. (2023). Design and Strategy. A Step-by-Step Guide. Routledge, Oxon/NY. https://doi.org/10.4324/9781003223955

Grimsgaard, W. (2018). Design og strategi. Prosesser og metoder for strategisk utvikling av design. Cappelen Damm Akademisk, Oslo.

Design and Strategy on Amazon.com

Design and Strategy on Amazon.co.uk

Wanda Grimsgaard: Linkedin, Researchgate


Litteratur:

EPA, (n.d.). Sustainable Materials Management Basics. EPA, United States Environmental Protection Agency.

Ecoinvent n.a. Ecoinvent org./Compassmag.3ds.com

Evans, S., Vladimirova, Holgado, M., van Fossen, K. Yang, M., Silva, E. A., Barlow, C. Y. (2017). Business Model Innovation for Sustainability: Towards a Unified Perspective for Creation of Sustainable Business Models. https://doi.org/DOI:10.1002/ BSE.1939 

Furu, N. Author and Partner at Webgruppen (2017/2022) 
GoodsAS. (n.d.). Goods Index. Goods Index. https://index.goods.no/ 

Gibbons, S. (2017). Service Blueprints: Definition. Nielsen Norman Group. https://www.nngroup.com/articles/ service-blueprints-definition/ 

Jones, P. (2019). Systemic Design Toolkit. Design dialogues. https:// designdialogues.com/systemic-design-toolkit/ 

Ottinger, R. (2021). Create Sustainable Success with the 4 Types of Innovation. Fresh Consulting. https://www.freshconsulting.com/ insights/blog/the-4-types-of-innovation/ 

Romaniuk, J. (2018). Building Distinctive Brand Assets. OUP Australia and New Zealand. 

Sarkar, C., & Kotler, P. (2021). The Wicked 7. Can we solve the world’s most urgent problems? 


Wanda Grimsgaard: E-mail: wanda.grimsgaard@usn.no Linkedin, Researchgate


Also read: Launching Design and Strategy